Market Morning
Move a cursor over the customers to check they desires.
Click on the item in the inventory to sell that to the customer.
Sadly not implemented:
- The End of game conditions
- The possobile storychoices
- The random events
- The upgrades
You have one passive upgrade: if you sell one item, your memory will be better a bit. I means: the desire bubbles are stays there longer.
Have FUN :3
Status | In development |
Platforms | HTML5 |
Author | ThePivi |
Genre | Simulation |
Made with | Unity |
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